

Note a small symbol/painting on the ground next to you, head back to the previous art room and find the painting identical to it, activating it opens the secret entrance in the computer room. Insert the card and "unlock" an entrance using the computer. Take the library card to the room on the opposite side of the main hall and find a computer in the back room. Here, sneak past the guards and locate the library card in the room left of the last main hall on the desk. Head up the elevator to the library proper. Power the elevator using Vacuum Tubes located in the main room and flick the switch. You'll find yourself in the library basement. Now, travel downtown.Īfter arriving in Downtown, delve into the sewers and locate the library entrance next to Sewer entrance E. At the far end of the pier, find another note left by Scott.
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Check Scott's laptop in the back room for the next clue. Leave and head to the Coffee Shop next to Gallery Noir. Upon arriving, find a note left by him at the far end of the shop. Travel Downtown and enter the sewers to find the library entrance.Īfter receiving the email from Beckett, go to the Santa Monica Smoke Shop to meet with Scott.Go to the meeting at the end of the Santa Monica Pier.Go to the Santa Monica Coffee Shop and check Scott's laptop.Meet Scott at the Santa Monica Smoke Shop.Adapted from the roleplaying game Vampire: The Masquerade, Bloodlines offers you the chance to play as a child of the night in a rich and dark world.Go to any Haven and receive an email from Beckett asking for assistance. Your journey will be full of surprising encounters, especially with the organizations: the Camarilla, to which you belong, the Anarchs, the Sabbats, the Kuei-jin, and the Leopold Society. Each clan has its own style: magic, strength, or stealth. You will have to choose between one of the seven clans that compose the Camarilla, which are the Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. While he escapes death, the hero is sent to Santa Monica where he must prove his worth. It is in the middle of this major discovery and conflicts between organizations, that the player is turned into a vampire. Rumors say that this tomb contains Antediluvian, a third generation vampire. While vampires confront their ideals through different organizations, the sarcophagus of Ankara is discovered. The Camarilla, one of the organizations in the games, is led by the Prince, Sebastian LaCroix, he ensures compliance of the masquerade laws. Children of the night must be as discreet as possible, blend in the masses to avoid any punishment by their brothers. These precepts are similar to the old saying “to live happily, live hidden”. Times have changed the vampires live among humans by following precepts of the masquerade.
